work has been slow and inconsistent as usual, not helped by me finally noticing that oneshot world machine edition was out and also finally getting around to playing both doom 2 and myhouse.wad, not to mention College™.
i did get *some* work done, don't get me wrong -- i've set up stuff for some of the powerups -- but adhd is adhd and i'm not exactly the fastest dev in the west.
anyway, i did some work on powerups, mostly logic. the logic isn't too complicated, most of it is just "add value to timer when you pick up the thing, and then when something happens that the powerup is relevant to, check if the powerup timer is above zero, and if it is, do the thing the powerup does." the fast fire powerup is the most complicated so far, since i want it to be stackable, but oh well ¯\_(ツ)_/¯
...
eight days until factorio space age releases and utterly annihilates the last remaining shreds of my productivity.